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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
commita2566b3ebd93e0bbc55a920a7be08054a9377f11 (patch)
tree44a4612805d894168fe4b3b4c065fccc1a1686e9 /src/game/server/gs_game_tdm.h
parentac9873056aa1fe529b098f19ff31e9ffa0e016a2 (diff)
downloadzcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.tar.gz
zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.zip
cleaned up code structure a bit
Diffstat (limited to 'src/game/server/gs_game_tdm.h')
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1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/server/gs_game_tdm.h b/src/game/server/gs_game_tdm.h
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+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+// game object
+class gameobject_tdm : public gameobject
+{
+public:
+	gameobject_tdm();
+	
+	int on_player_death(class player *victim, class player *killer, int weapon);
+	virtual void tick();
+};