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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-06-12 12:09:34 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-06-12 12:09:34 +0000 |
| commit | 3705064b109580103a3d13f44693503da9927281 (patch) | |
| tree | 0de409d2c67e74866e2bbe0b53a3791c20dab80d /src/game/server/gs_game_ctf.hpp | |
| parent | f6c67c29cd10d41b877ee1319801edc01b625e72 (diff) | |
| download | zcatch-3705064b109580103a3d13f44693503da9927281.tar.gz zcatch-3705064b109580103a3d13f44693503da9927281.zip | |
renamed .h to .hpp in game because they are c++ headers
Diffstat (limited to 'src/game/server/gs_game_ctf.hpp')
| -rw-r--r-- | src/game/server/gs_game_ctf.hpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/game/server/gs_game_ctf.hpp b/src/game/server/gs_game_ctf.hpp new file mode 100644 index 00000000..6d512815 --- /dev/null +++ b/src/game/server/gs_game_ctf.hpp @@ -0,0 +1,35 @@ +/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ + +// game object +class GAMECONTROLLER_CTF : public GAMECONTROLLER +{ +public: + class FLAG *flags[2]; + + GAMECONTROLLER_CTF(); + virtual void tick(); + + virtual bool on_entity(int index, vec2 pos); + + virtual void on_player_spawn(class PLAYER *p); + virtual int on_player_death(class PLAYER *victim, class PLAYER *killer, int weapon); +}; + +// TODO: move to seperate file +class FLAG : public ENTITY +{ +public: + static const int phys_size = 14; + PLAYER *carrying_player; + vec2 vel; + vec2 stand_pos; + + int team; + int at_stand; + int drop_tick; + + FLAG(int _team); + + virtual void reset(); + virtual void snap(int snapping_client); +}; |