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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-06-12 10:51:48 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-06-12 10:51:48 +0000 |
| commit | f6c67c29cd10d41b877ee1319801edc01b625e72 (patch) | |
| tree | 6ca26c44ac0218a57d078a6f72034f2924b44104 /src/game/server/gs_game_ctf.h | |
| parent | 0d3b988c1aed8f6b91879a801253db81a251a532 (diff) | |
| download | zcatch-f6c67c29cd10d41b877ee1319801edc01b625e72.tar.gz zcatch-f6c67c29cd10d41b877ee1319801edc01b625e72.zip | |
large commit with loads of clean up. more is comming
Diffstat (limited to 'src/game/server/gs_game_ctf.h')
| -rw-r--r-- | src/game/server/gs_game_ctf.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/server/gs_game_ctf.h b/src/game/server/gs_game_ctf.h index 107c000d..6d512815 100644 --- a/src/game/server/gs_game_ctf.h +++ b/src/game/server/gs_game_ctf.h @@ -1,26 +1,26 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ // game object -class gameobject_ctf : public gameobject +class GAMECONTROLLER_CTF : public GAMECONTROLLER { public: - class flag *flags[2]; + class FLAG *flags[2]; - gameobject_ctf(); + GAMECONTROLLER_CTF(); virtual void tick(); virtual bool on_entity(int index, vec2 pos); - virtual void on_player_spawn(class player *p); - virtual int on_player_death(class player *victim, class player *killer, int weapon); + virtual void on_player_spawn(class PLAYER *p); + virtual int on_player_death(class PLAYER *victim, class PLAYER *killer, int weapon); }; // TODO: move to seperate file -class flag : public entity +class FLAG : public ENTITY { public: static const int phys_size = 14; - player *carrying_player; + PLAYER *carrying_player; vec2 vel; vec2 stand_pos; @@ -28,7 +28,7 @@ public: int at_stand; int drop_tick; - flag(int _team); + FLAG(int _team); virtual void reset(); virtual void snap(int snapping_client); |