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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-15 10:24:49 +0000
commita2566b3ebd93e0bbc55a920a7be08054a9377f11 (patch)
tree44a4612805d894168fe4b3b4c065fccc1a1686e9 /src/game/server/gs_game_ctf.h
parentac9873056aa1fe529b098f19ff31e9ffa0e016a2 (diff)
downloadzcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.tar.gz
zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.zip
cleaned up code structure a bit
Diffstat (limited to 'src/game/server/gs_game_ctf.h')
-rw-r--r--src/game/server/gs_game_ctf.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/game/server/gs_game_ctf.h b/src/game/server/gs_game_ctf.h
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+++ b/src/game/server/gs_game_ctf.h
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+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+
+// game object
+class gameobject_ctf : public gameobject
+{
+public:
+	class flag *flags[2];
+	
+	gameobject_ctf();
+	virtual void tick();
+	
+	virtual void on_player_spawn(class player *p);
+	virtual int on_player_death(class player *victim, class player *killer, int weapon);
+};
+
+// TODO: move to seperate file
+class flag : public entity
+{
+public:
+	static const int phys_size = 14;
+	player *carrying_player;
+	vec2 vel;
+	vec2 stand_pos;
+	
+	int team;
+	int at_stand;
+	int drop_tick;
+	
+	flag(int _team);
+
+	virtual void reset();
+	virtual void snap(int snapping_client);
+};