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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-15 10:24:49 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-12-15 10:24:49 +0000 |
| commit | a2566b3ebd93e0bbc55a920a7be08054a9377f11 (patch) | |
| tree | 44a4612805d894168fe4b3b4c065fccc1a1686e9 /src/game/server/gs_game_ctf.h | |
| parent | ac9873056aa1fe529b098f19ff31e9ffa0e016a2 (diff) | |
| download | zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.tar.gz zcatch-a2566b3ebd93e0bbc55a920a7be08054a9377f11.zip | |
cleaned up code structure a bit
Diffstat (limited to 'src/game/server/gs_game_ctf.h')
| -rw-r--r-- | src/game/server/gs_game_ctf.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/game/server/gs_game_ctf.h b/src/game/server/gs_game_ctf.h new file mode 100644 index 00000000..02acef37 --- /dev/null +++ b/src/game/server/gs_game_ctf.h @@ -0,0 +1,33 @@ +/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ + +// game object +class gameobject_ctf : public gameobject +{ +public: + class flag *flags[2]; + + gameobject_ctf(); + virtual void tick(); + + virtual void on_player_spawn(class player *p); + virtual int on_player_death(class player *victim, class player *killer, int weapon); +}; + +// TODO: move to seperate file +class flag : public entity +{ +public: + static const int phys_size = 14; + player *carrying_player; + vec2 vel; + vec2 stand_pos; + + int team; + int at_stand; + int drop_tick; + + flag(int _team); + + virtual void reset(); + virtual void snap(int snapping_client); +}; |