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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
commit1fe3202f0b7e2f52e50c430caa744b029fd5bcef (patch)
treee238b0f211badb35fecdc3f87fe32978fd512b5e /src/game/server/gs_game_ctf.cpp
parent307c2cfae8fd678b10235bdc0c1a8cfc7da6adae (diff)
downloadzcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.tar.gz
zcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.zip
cleaned up the console code. added the ability to tune the game in runtime.
Diffstat (limited to 'src/game/server/gs_game_ctf.cpp')
-rw-r--r--src/game/server/gs_game_ctf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gs_game_ctf.cpp b/src/game/server/gs_game_ctf.cpp
index 0c54d1c5..37e2baba 100644
--- a/src/game/server/gs_game_ctf.cpp
+++ b/src/game/server/gs_game_ctf.cpp
@@ -151,7 +151,7 @@ void gameobject_ctf::tick()
 				}
 				else
 				{
-					f->vel.y += gravity;
+					f->vel.y += world->core.tuning.gravity;
 					move_box(&f->pos, &f->vel, vec2(f->phys_size, f->phys_size), 0.5f);
 				}
 			}