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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-18 02:06:19 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-18 02:06:19 +0000
commitc662df41eedb585412e445145b9233e20b2ffe46 (patch)
treed37c1dc2eae47ce0118ed079ac59a2bf98f23127 /src/game/server/gs_common.h
parent66ec159da76203d83915e903b8aa6438f9971fd6 (diff)
downloadzcatch-c662df41eedb585412e445145b9233e20b2ffe46.tar.gz
zcatch-c662df41eedb585412e445145b9233e20b2ffe46.zip
redone the hammer code. much clearer and better
Diffstat (limited to 'src/game/server/gs_common.h')
-rw-r--r--src/game/server/gs_common.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gs_common.h b/src/game/server/gs_common.h
index 494a16eb..8f298897 100644
--- a/src/game/server/gs_common.h
+++ b/src/game/server/gs_common.h
@@ -240,7 +240,7 @@ public:
 	static const int phys_size = 28;
 
 	// weapon info
-	entity* hitobjects[10];
+	entity *hitobjects[10];
 	int numobjectshit;
 	struct weaponstat
 	{