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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-18 02:06:19 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-18 02:06:19 +0000 |
| commit | c662df41eedb585412e445145b9233e20b2ffe46 (patch) | |
| tree | d37c1dc2eae47ce0118ed079ac59a2bf98f23127 /src/game/server/gs_common.h | |
| parent | 66ec159da76203d83915e903b8aa6438f9971fd6 (diff) | |
| download | zcatch-c662df41eedb585412e445145b9233e20b2ffe46.tar.gz zcatch-c662df41eedb585412e445145b9233e20b2ffe46.zip | |
redone the hammer code. much clearer and better
Diffstat (limited to 'src/game/server/gs_common.h')
| -rw-r--r-- | src/game/server/gs_common.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gs_common.h b/src/game/server/gs_common.h index 494a16eb..8f298897 100644 --- a/src/game/server/gs_common.h +++ b/src/game/server/gs_common.h @@ -240,7 +240,7 @@ public: static const int phys_size = 28; // weapon info - entity* hitobjects[10]; + entity *hitobjects[10]; int numobjectshit; struct weaponstat { |