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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-10 15:32:30 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-10 15:32:30 +0000 |
| commit | 294cbe18c17cd20f70f965e7f89a3250ef39b990 (patch) | |
| tree | db942402bd39bfb8336e2a2d134f96f2ad5b2ab1 /src/game/server/gs_common.h | |
| parent | acffe66ebe63f3ecc970db0feab33a6e85a7d1f4 (diff) | |
| download | zcatch-294cbe18c17cd20f70f965e7f89a3250ef39b990.tar.gz zcatch-294cbe18c17cd20f70f965e7f89a3250ef39b990.zip | |
done some more latency work. added the extra message for projectiles to reduce latency
Diffstat (limited to 'src/game/server/gs_common.h')
| -rw-r--r-- | src/game/server/gs_common.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/game/server/gs_common.h b/src/game/server/gs_common.h index 838b192f..194751b2 100644 --- a/src/game/server/gs_common.h +++ b/src/game/server/gs_common.h @@ -186,11 +186,6 @@ public: enum { PROJECTILE_FLAGS_EXPLODE = 1 << 0, - - WEAPON_PROJECTILETYPE_GUN = 0, - WEAPON_PROJECTILETYPE_ROCKET = 1, - WEAPON_PROJECTILETYPE_SHOTGUN = 2, - WEAPON_PROJECTILETYPE_SNIPER = 6, }; vec2 vel; @@ -208,6 +203,9 @@ public: projectile(int type, int owner, vec2 pos, vec2 vel, int span, entity* powner, int damage, int flags, float force, int sound_impact, int weapon); + + void fill_info(obj_projectile *proj); + virtual void reset(); virtual void tick(); virtual void snap(int snapping_client); @@ -333,6 +331,9 @@ public: int handle_weapons(); int handle_ninja(); + + void on_direct_input(player_input *input); + void fire_weapon(); virtual void tick(); virtual void tick_defered(); |