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| author | oy <Tom_Adams@web.de> | 2011-04-13 20:37:12 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-04-13 20:37:12 +0200 |
| commit | 06115dd49dca2f8eb5f14606437e8fd20037cc4d (patch) | |
| tree | 5ec4bca6158319b3f5285d7689c5f94ae8da8c93 /src/game/server/gameworld.h | |
| parent | 63e059b8fff6498e42b765a1dca000e53005ea77 (diff) | |
| download | zcatch-06115dd49dca2f8eb5f14606437e8fd20037cc4d.tar.gz zcatch-06115dd49dca2f8eb5f14606437e8fd20037cc4d.zip | |
added "Whitespace and line Endings cleanup" by GreYFoX
Diffstat (limited to 'src/game/server/gameworld.h')
| -rw-r--r-- | src/game/server/gameworld.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/game/server/gameworld.h b/src/game/server/gameworld.h index 38002b87..a2fdbce0 100644 --- a/src/game/server/gameworld.h +++ b/src/game/server/gameworld.h @@ -32,7 +32,7 @@ private: CEntity *m_pNextTraverseEntity; CEntity *m_apFirstEntityTypes[NUM_ENTTYPES]; - + class CGameContext *m_pGameServer; class IServer *m_pServer; @@ -43,18 +43,18 @@ public: bool m_ResetRequested; bool m_Paused; CWorldCore m_Core; - + CGameWorld(); ~CGameWorld(); - + void SetGameServer(CGameContext *pGameServer); - + CEntity *FindFirst(int Type); - + /* Function: find_entities Finds entities close to a position and returns them in a list. - + Arguments: pos - Position. radius - How close the entities have to be. @@ -62,37 +62,37 @@ public: to the entities. max - Number of entities that fits into the ents array. type - Type of the entities to find. - + Returns: Number of entities found and added to the ents array. */ int FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type); - + /* Function: interserct_CCharacter Finds the closest CCharacter that intersects the line. - + Arguments: pos0 - Start position pos2 - End position radius - How for from the line the CCharacter is allowed to be. new_pos - Intersection position notthis - Entity to ignore intersecting with - + Returns: Returns a pointer to the closest hit or NULL of there is no intersection. */ class CCharacter *IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, class CEntity *pNotThis = 0); - + /* Function: closest_CCharacter Finds the closest CCharacter to a specific point. - + Arguments: pos - The center position. radius - How far off the CCharacter is allowed to be notthis - Entity to ignore - + Returns: Returns a pointer to the closest CCharacter or NULL if no CCharacter is close enough. */ @@ -101,7 +101,7 @@ public: /* Function: insert_entity Adds an entity to the world. - + Arguments: entity - Entity to add */ @@ -110,7 +110,7 @@ public: /* Function: remove_entity Removes an entity from the world. - + Arguments: entity - Entity to remove */ @@ -119,28 +119,28 @@ public: /* Function: destroy_entity Destroys an entity in the world. - + Arguments: entity - Entity to destroy */ void DestroyEntity(CEntity *pEntity); - + /* Function: snap Calls snap on all the entities in the world to create the snapshot. - + Arguments: snapping_client - ID of the client which snapshot is being created. */ void Snap(int SnappingClient); - + /* Function: tick Calls tick on all the entities in the world to progress the world to the next tick. - + */ void Tick(); }; |