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authoroy <Tom_Adams@web.de>2011-05-05 01:43:27 +0200
committeroy <Tom_Adams@web.de>2011-05-05 01:43:27 +0200
commit5fbf6d0bfd32ab520c6cf67a330c9a2240882750 (patch)
treef016fcc0fdb475049be27ac0bf96efccc03de47e /src/game/server/gameworld.cpp
parent41ebc9bc9d9bdda650799a6c9dc9a5ed15a55430 (diff)
downloadzcatch-5fbf6d0bfd32ab520c6cf67a330c9a2240882750.tar.gz
zcatch-5fbf6d0bfd32ab520c6cf67a330c9a2240882750.zip
fixed compiler warnings. Closes #679
Diffstat (limited to 'src/game/server/gameworld.cpp')
-rw-r--r--src/game/server/gameworld.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/server/gameworld.cpp b/src/game/server/gameworld.cpp
index 6444cce5..89f4808d 100644
--- a/src/game/server/gameworld.cpp
+++ b/src/game/server/gameworld.cpp
@@ -183,7 +183,6 @@ CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, v
 {
 	// Find other players
 	float ClosestLen = distance(Pos0, Pos1) * 100.0f;
-	vec2 LineDir = normalize(Pos1-Pos0);
 	CCharacter *pClosest = 0;
 
 	CCharacter *p = (CCharacter *)FindFirst(ENTTYPE_CHARACTER);