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authoroy <Tom_Adams@web.de>2011-02-10 12:05:55 +0100
committeroy <Tom_Adams@web.de>2011-02-10 12:05:55 +0100
commit3f05289328dfaeb67a344de0b553e31cbb11ea36 (patch)
tree3d41ec1d9a54c5f3a7add26d4be8ebe4572586cd /src/game/server/gameworld.cpp
parent0698243c6b79a224582c8c37f9951af0672516b3 (diff)
downloadzcatch-3f05289328dfaeb67a344de0b553e31cbb11ea36.tar.gz
zcatch-3f05289328dfaeb67a344de0b553e31cbb11ea36.zip
fixed a possible problem with occupied spawn points and cleaned up spawn code a bit
Diffstat (limited to 'src/game/server/gameworld.cpp')
-rw-r--r--src/game/server/gameworld.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/server/gameworld.cpp b/src/game/server/gameworld.cpp
index 66da4369..8fffabc8 100644
--- a/src/game/server/gameworld.cpp
+++ b/src/game/server/gameworld.cpp
@@ -48,7 +48,8 @@ int CGameWorld::FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max,
 	{
 		if(distance(pEnt->m_Pos, Pos) < Radius+pEnt->m_ProximityRadius)
 		{
-			ppEnts[Num] = pEnt;
+			if(ppEnts)
+				ppEnts[Num] = pEnt;
 			Num++;
 			if(Num == Max)
 				break;