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| author | Teetime <TeetimeTW@yahoo.de> | 2013-02-04 23:30:35 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2013-02-04 23:30:35 +0100 |
| commit | ec0f6d1f179036580fb19d6a85818cf9aa726a22 (patch) | |
| tree | 2b7980776be2bf50798428b203698df178b93afa /src/game/server/gamemodes | |
| parent | 32b2d5e8521e31a25ef713bca8bd75d5f210ee39 (diff) | |
| download | zcatch-ec0f6d1f179036580fb19d6a85818cf9aa726a22.tar.gz zcatch-ec0f6d1f179036580fb19d6a85818cf9aa726a22.zip | |
Changed weapons a bit.
Now you are able to set endless grenade ammo and customize the ammo for mode 2
Diffstat (limited to 'src/game/server/gamemodes')
| -rw-r--r-- | src/game/server/gamemodes/zcatch.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index 42c241f9..4a810e04 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -174,16 +174,16 @@ void CGameController_zCatch::OnCharacterSpawn(class CCharacter *pChr) break; case 2: /* All Weapons */ pChr->GiveWeapon(WEAPON_HAMMER, -1); - pChr->GiveWeapon(WEAPON_GUN, 6); - pChr->GiveWeapon(WEAPON_GRENADE, 6); - pChr->GiveWeapon(WEAPON_SHOTGUN, 6); - pChr->GiveWeapon(WEAPON_RIFLE, 6); + pChr->GiveWeapon(WEAPON_GUN, g_Config.m_SvWeaponsAmmo); + pChr->GiveWeapon(WEAPON_GRENADE, g_Config.m_SvWeaponsAmmo); + pChr->GiveWeapon(WEAPON_SHOTGUN, g_Config.m_SvWeaponsAmmo); + pChr->GiveWeapon(WEAPON_RIFLE, g_Config.m_SvWeaponsAmmo); break; case 3: /* Hammer */ pChr->GiveWeapon(WEAPON_HAMMER, -1); break; case 4: /* Grenade */ - pChr->GiveWeapon(WEAPON_GRENADE, g_Config.m_SvGrenadeBullets); + pChr->GiveWeapon(WEAPON_GRENADE, g_Config.m_SvGrenadeEndlessAmmo ? -1 : g_Config.m_SvWeaponsAmmo); break; case 5: /* Ninja */ pChr->GiveNinja(); |