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authorTeetime <anton.tsoulos@yahoo.de>2011-10-14 15:51:14 +0200
committerTeetime <anton.tsoulos@yahoo.de>2011-10-14 15:51:14 +0200
commitbd0bbcf4464a5cb9570c4cd3a3c1f347fa3cff66 (patch)
tree360d108c99688a345363918bbebd12656e197bca /src/game/server/gamemodes
parentf4a97c596219f2a87c4562643119754db6db77c0 (diff)
downloadzcatch-bd0bbcf4464a5cb9570c4cd3a3c1f347fa3cff66.tar.gz
zcatch-bd0bbcf4464a5cb9570c4cd3a3c1f347fa3cff66.zip
new mode: ninja
Diffstat (limited to 'src/game/server/gamemodes')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 451bab58..2c9370e4 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -176,6 +176,9 @@ void CGameController_zCatch::OnCharacterSpawn(class CCharacter *pChr)
 			case 4:
 				pChr->GiveWeapon(WEAPON_GRENADE, -1);
 				break;
+			case 5:
+				pChr->GiveNinja();
+				break;
 		}
 	//Update color of spawning tees
 	OnPlayerInfoChange(pChr->GetPlayer());