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| author | Teetime <TeetimeTW@yahoo.de> | 2011-11-23 15:10:29 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2011-11-23 15:10:29 +0100 |
| commit | 55ce2d7e634b7b429a498fbc1cc126871d9c9124 (patch) | |
| tree | 030bc69853da94d3b241ceb2bd491598e89d9337 /src/game/server/gamemodes | |
| parent | 43d589cc97ab3eecf70a6fff410af8ae14db35e2 (diff) | |
| download | zcatch-55ce2d7e634b7b429a498fbc1cc126871d9c9124.tar.gz zcatch-55ce2d7e634b7b429a498fbc1cc126871d9c9124.zip | |
made scoring like the old zcatch-version...
Diffstat (limited to 'src/game/server/gamemodes')
| -rw-r--r-- | src/game/server/gamemodes/zcatch.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index 6da915db..2fe7569f 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -73,7 +73,6 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP pVictim->GetPlayer()->m_Deaths++; pKiller->m_Score++; - pVictim->GetPlayer()->m_Score--; /* Check if the killer is already killed and in spectator (victim may died through wallshot) */ if(pKiller->GetTeam() != TEAM_SPECTATORS) |