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authorTeetime <TeetimeTW@yahoo.de>2011-11-23 15:10:29 +0100
committerTeetime <TeetimeTW@yahoo.de>2011-11-23 15:10:29 +0100
commit55ce2d7e634b7b429a498fbc1cc126871d9c9124 (patch)
tree030bc69853da94d3b241ceb2bd491598e89d9337 /src/game/server/gamemodes
parent43d589cc97ab3eecf70a6fff410af8ae14db35e2 (diff)
downloadzcatch-55ce2d7e634b7b429a498fbc1cc126871d9c9124.tar.gz
zcatch-55ce2d7e634b7b429a498fbc1cc126871d9c9124.zip
made scoring like the old zcatch-version...
Diffstat (limited to 'src/game/server/gamemodes')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 6da915db..2fe7569f 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -73,7 +73,6 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP
 		pVictim->GetPlayer()->m_Deaths++; 
 		
 		pKiller->m_Score++;
-		pVictim->GetPlayer()->m_Score--;
 		
 		/* Check if the killer is already killed and in spectator (victim may died through wallshot) */
 		if(pKiller->GetTeam() != TEAM_SPECTATORS)