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authorsavander <savander.pl@gmail.com>2014-09-28 23:57:36 +0200
committersavander <savander.pl@gmail.com>2014-09-28 23:57:36 +0200
commit3affb938fba6dfe914e920ba8d44b780f74a1f62 (patch)
treee219e48fe003d3c55f5a803affb4194e6ff02b75 /src/game/server/gamemodes
parent2324eba7a9a026a3b0d821932024b9f5f3e4d61d (diff)
downloadzcatch-3affb938fba6dfe914e920ba8d44b780f74a1f62.tar.gz
zcatch-3affb938fba6dfe914e920ba8d44b780f74a1f62.zip
zCatch: Ranking update
Diffstat (limited to 'src/game/server/gamemodes')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp6
-rw-r--r--src/game/server/gamemodes/zcatch.h1
2 files changed, 4 insertions, 3 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 6034d78a..f30720c6 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -261,7 +261,7 @@ void CGameController_zCatch::EndRound()
 	}
 
 #if defined(CONF_SQL)
-	m_Ranking->SaveRanking(m_WinnerClientID);
+	GameServer()->m_Ranking->SaveRanking(m_WinnerClientID);
 #endif
 	for(int i = 0; i < MAX_CLIENTS; i++)
 	{
@@ -273,7 +273,9 @@ void CGameController_zCatch::EndRound()
 				GameServer()->m_apPlayers[i]->SetTeamDirect(GameServer()->m_pController->ClampTeam(1));
 
 				char aBuf[128];
-				str_format(aBuf, sizeof(aBuf), "Winner  --  %s", Server()->ClientName(m_WinnerClientID));
+				str_format(aBuf, sizeof(aBuf), "-----------------------------------");
+				GameServer()->SendChatTarget(i, aBuf);
+				str_format(aBuf, sizeof(aBuf), "Winner:  %s", Server()->ClientName(m_WinnerClientID));
 				GameServer()->SendChatTarget(i, aBuf);
 				str_format(aBuf, sizeof(aBuf), "Kills: %d | Deaths: %d", GameServer()->m_apPlayers[i]->m_Kills, GameServer()->m_apPlayers[i]->m_Deaths);
 				GameServer()->SendChatTarget(i, aBuf);
diff --git a/src/game/server/gamemodes/zcatch.h b/src/game/server/gamemodes/zcatch.h
index 9602c75c..1952614c 100644
--- a/src/game/server/gamemodes/zcatch.h
+++ b/src/game/server/gamemodes/zcatch.h
@@ -11,7 +11,6 @@
 class CGameController_zCatch: public IGameController
 {
 	int m_OldMode;
-	CRanking *m_Ranking;
 public:
 	CGameController_zCatch(class CGameContext *pGameServer);
 	virtual void Tick();