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authorTeetime <anton.tsoulos@yahoo.de>2011-10-14 02:40:05 +0200
committerTeetime <anton.tsoulos@yahoo.de>2011-10-14 02:40:05 +0200
commit5bd8c48b3c3f4e6c0d6fdc3c1b9a7e604ea1f3bb (patch)
treec56b72b20bbf051354a6d29fde41f428f7ecc0b5 /src/game/server/gamemodes/zcatch.hpp
parent973894f33baae6411b920fb2dce7b92fe4f57343 (diff)
downloadzcatch-5bd8c48b3c3f4e6c0d6fdc3c1b9a7e604ea1f3bb.tar.gz
zcatch-5bd8c48b3c3f4e6c0d6fdc3c1b9a7e604ea1f3bb.zip
moved and overworked wincheck
Diffstat (limited to 'src/game/server/gamemodes/zcatch.hpp')
-rw-r--r--src/game/server/gamemodes/zcatch.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/zcatch.hpp b/src/game/server/gamemodes/zcatch.hpp
index 2103678c..64da71cc 100644
--- a/src/game/server/gamemodes/zcatch.hpp
+++ b/src/game/server/gamemodes/zcatch.hpp
@@ -12,13 +12,14 @@ class CGameController_zCatch : public IGameController
 	public:
 	CGameController_zCatch(class CGameContext *pGameServer);
 	virtual void Tick();
+	virtual void DoWincheck();
 	virtual bool IsZCatch();
 	
 	enum
 	{
 		ZCATCH_NOT_CATCHED = -1,
 	}; 
-
+	
 	virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID);
 	virtual void StartRound();
 	virtual void OnCharacterSpawn(class CCharacter *pChr);