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| author | Teetime <anton.tsoulos@yahoo.de> | 2011-10-14 02:40:05 +0200 |
|---|---|---|
| committer | Teetime <anton.tsoulos@yahoo.de> | 2011-10-14 02:40:05 +0200 |
| commit | 5bd8c48b3c3f4e6c0d6fdc3c1b9a7e604ea1f3bb (patch) | |
| tree | c56b72b20bbf051354a6d29fde41f428f7ecc0b5 /src/game/server/gamemodes/zcatch.hpp | |
| parent | 973894f33baae6411b920fb2dce7b92fe4f57343 (diff) | |
| download | zcatch-5bd8c48b3c3f4e6c0d6fdc3c1b9a7e604ea1f3bb.tar.gz zcatch-5bd8c48b3c3f4e6c0d6fdc3c1b9a7e604ea1f3bb.zip | |
moved and overworked wincheck
Diffstat (limited to 'src/game/server/gamemodes/zcatch.hpp')
| -rw-r--r-- | src/game/server/gamemodes/zcatch.hpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/zcatch.hpp b/src/game/server/gamemodes/zcatch.hpp index 2103678c..64da71cc 100644 --- a/src/game/server/gamemodes/zcatch.hpp +++ b/src/game/server/gamemodes/zcatch.hpp @@ -12,13 +12,14 @@ class CGameController_zCatch : public IGameController public: CGameController_zCatch(class CGameContext *pGameServer); virtual void Tick(); + virtual void DoWincheck(); virtual bool IsZCatch(); enum { ZCATCH_NOT_CATCHED = -1, }; - + virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID); virtual void StartRound(); virtual void OnCharacterSpawn(class CCharacter *pChr); |