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| author | Teetime <TeetimeTW@yahoo.de> | 2013-01-12 07:59:20 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2013-01-12 07:59:20 +0100 |
| commit | 90770bc12e3266cf428b66abbbd4d6bb85a5bc55 (patch) | |
| tree | 6a51446a4a1ea4ca73ce61bd97bb4bad5a48c431 /src/game/server/gamemodes/zcatch.h | |
| parent | 198122516365d17a489cc86f205d44cc0008f99d (diff) | |
| download | zcatch-90770bc12e3266cf428b66abbbd4d6bb85a5bc55.tar.gz zcatch-90770bc12e3266cf428b66abbbd4d6bb85a5bc55.zip | |
Refactored some things, corrected indentation etc..
Diffstat (limited to 'src/game/server/gamemodes/zcatch.h')
| -rw-r--r-- | src/game/server/gamemodes/zcatch.h | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/src/game/server/gamemodes/zcatch.h b/src/game/server/gamemodes/zcatch.h index cb01ff8b..4f110a03 100644 --- a/src/game/server/gamemodes/zcatch.h +++ b/src/game/server/gamemodes/zcatch.h @@ -1,13 +1,13 @@ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ -/* zCatch by erd and Teetime */ +/* zCatch by erd and Teetime */ #ifndef GAME_SERVER_GAMEMODES_ZCATCH_H #define GAME_SERVER_GAMEMODES_ZCATCH_H #include <game/server/gamecontroller.h> -class CGameController_zCatch : public IGameController +class CGameController_zCatch: public IGameController { int m_OldMode; @@ -15,17 +15,13 @@ public: CGameController_zCatch(class CGameContext *pGameServer); virtual void Tick(); virtual void DoWincheck(); - virtual bool IsZCatch(); - - enum - { - ZCATCH_NOT_CAUGHT = -1, - }; virtual void StartRound(); virtual void OnCharacterSpawn(class CCharacter *pChr); virtual void OnPlayerInfoChange(class CPlayer *pP); virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID); + virtual bool OnEntity(int Index, vec2 Pos); + virtual bool CanChangeTeam(CPlayer *pPlayer, int JoinTeam); virtual void EndRound(); }; |