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authorTeetime <TeetimeTW@yahoo.de>2012-08-03 22:26:18 +0200
committerTeetime <TeetimeTW@yahoo.de>2012-08-03 22:26:18 +0200
commit1208292e57553db14932a2eda41264cc570da01f (patch)
tree1c8065f77dfc18d290ecc9be11c430227a8e7f32 /src/game/server/gamemodes/zcatch.h
parent47c55655ac8044e901e5ce3b3b34597982724f43 (diff)
downloadzcatch-1208292e57553db14932a2eda41264cc570da01f.tar.gz
zcatch-1208292e57553db14932a2eda41264cc570da01f.zip
Some cleanup
Diffstat (limited to 'src/game/server/gamemodes/zcatch.h')
-rw-r--r--src/game/server/gamemodes/zcatch.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/game/server/gamemodes/zcatch.h b/src/game/server/gamemodes/zcatch.h
index d4e33bd1..cb01ff8b 100644
--- a/src/game/server/gamemodes/zcatch.h
+++ b/src/game/server/gamemodes/zcatch.h
@@ -9,24 +9,23 @@
 
 class CGameController_zCatch : public IGameController
 {
-	private:
 	int m_OldMode;
-	
-	public:
+
+public:
 	CGameController_zCatch(class CGameContext *pGameServer);
 	virtual void Tick();
 	virtual void DoWincheck();
 	virtual bool IsZCatch();
-	
+
 	enum
 	{
 		ZCATCH_NOT_CAUGHT = -1,
 	}; 
-	
-	virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID);
+
 	virtual void StartRound();
 	virtual void OnCharacterSpawn(class CCharacter *pChr);
 	virtual void OnPlayerInfoChange(class CPlayer *pP);
+	virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID);
 	virtual void EndRound();
 };