about summary refs log tree commit diff
path: root/src/game/server/gamemodes/zcatch.cpp
diff options
context:
space:
mode:
authorTeetime <TeetimeTW@yahoo.de>2012-02-18 18:24:07 +0100
committerTeetime <TeetimeTW@yahoo.de>2012-02-18 18:24:07 +0100
commitfd9d2084828292f88f569a4d02e75b30a7f6fdc2 (patch)
tree45c4835af03568ceb16e37697dd7e30c935cff1a /src/game/server/gamemodes/zcatch.cpp
parent8cfdd5b7e75cec9a1bcd9838bef2a6324c278169 (diff)
downloadzcatch-fd9d2084828292f88f569a4d02e75b30a7f6fdc2.tar.gz
zcatch-fd9d2084828292f88f569a4d02e75b30a7f6fdc2.zip
no endless ammo for grenade and all weapons, so player cannot shoot anymore all the time
Diffstat (limited to 'src/game/server/gamemodes/zcatch.cpp')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 7bdd706c..a003f741 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -164,29 +164,31 @@ void CGameController_zCatch::OnCharacterSpawn(class CCharacter *pChr)
 	pChr->IncreaseHealth(10);
 	if(g_Config.m_SvMode == 2)
 		pChr->IncreaseArmor(10);
+
 	// give default weapons
 	switch(g_Config.m_SvMode)
 		{
-			case 1:
+			case 1: /* Instagib - Only Riffle */
 				pChr->GiveWeapon(WEAPON_RIFLE, -1);
 				break;
-			case 2:
+			case 2: /* All Weapons */
 				pChr->GiveWeapon(WEAPON_HAMMER, -1);
-				pChr->GiveWeapon(WEAPON_GUN, -1);
-				pChr->GiveWeapon(WEAPON_GRENADE, -1);
-				pChr->GiveWeapon(WEAPON_SHOTGUN, -1);
-				pChr->GiveWeapon(WEAPON_RIFLE, -1);
+				pChr->GiveWeapon(WEAPON_GUN, 6);
+				pChr->GiveWeapon(WEAPON_GRENADE, 6);
+				pChr->GiveWeapon(WEAPON_SHOTGUN, 6);
+				pChr->GiveWeapon(WEAPON_RIFLE, 6);
 				break;
-			case 3:
+			case 3: /* Hammer */
 				pChr->GiveWeapon(WEAPON_HAMMER, -1);
 				break;
-			case 4:
-				pChr->GiveWeapon(WEAPON_GRENADE, -1);
+			case 4: /* Grenade */
+				pChr->GiveWeapon(WEAPON_GRENADE, 6);
 				break;
-			case 5:
+			case 5: /* Ninja */
 				pChr->GiveNinja();
 				break;
 		}
+
 	//Update color of spawning tees
 	OnPlayerInfoChange(pChr->GetPlayer());
 }