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authorTeetime <TeetimeTW@yahoo.de>2013-02-04 23:30:35 +0100
committerTeetime <TeetimeTW@yahoo.de>2013-02-04 23:30:35 +0100
commitec0f6d1f179036580fb19d6a85818cf9aa726a22 (patch)
tree2b7980776be2bf50798428b203698df178b93afa /src/game/server/gamemodes/zcatch.cpp
parent32b2d5e8521e31a25ef713bca8bd75d5f210ee39 (diff)
downloadzcatch-ec0f6d1f179036580fb19d6a85818cf9aa726a22.tar.gz
zcatch-ec0f6d1f179036580fb19d6a85818cf9aa726a22.zip
Changed weapons a bit.
Now you are able to set endless grenade ammo and customize the ammo
for mode 2
Diffstat (limited to 'src/game/server/gamemodes/zcatch.cpp')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 42c241f9..4a810e04 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -174,16 +174,16 @@ void CGameController_zCatch::OnCharacterSpawn(class CCharacter *pChr)
 		break;
 	case 2: /* All Weapons */
 		pChr->GiveWeapon(WEAPON_HAMMER, -1);
-		pChr->GiveWeapon(WEAPON_GUN, 6);
-		pChr->GiveWeapon(WEAPON_GRENADE, 6);
-		pChr->GiveWeapon(WEAPON_SHOTGUN, 6);
-		pChr->GiveWeapon(WEAPON_RIFLE, 6);
+		pChr->GiveWeapon(WEAPON_GUN, g_Config.m_SvWeaponsAmmo);
+		pChr->GiveWeapon(WEAPON_GRENADE, g_Config.m_SvWeaponsAmmo);
+		pChr->GiveWeapon(WEAPON_SHOTGUN, g_Config.m_SvWeaponsAmmo);
+		pChr->GiveWeapon(WEAPON_RIFLE, g_Config.m_SvWeaponsAmmo);
 		break;
 	case 3: /* Hammer */
 		pChr->GiveWeapon(WEAPON_HAMMER, -1);
 		break;
 	case 4: /* Grenade */
-		pChr->GiveWeapon(WEAPON_GRENADE, g_Config.m_SvGrenadeBullets);
+		pChr->GiveWeapon(WEAPON_GRENADE, g_Config.m_SvGrenadeEndlessAmmo ? -1 : g_Config.m_SvWeaponsAmmo);
 		break;
 	case 5: /* Ninja */
 		pChr->GiveNinja();