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authorTeetime <TeetimeTW@yahoo.de>2011-11-19 08:14:20 +0100
committerTeetime <TeetimeTW@yahoo.de>2011-11-19 08:14:20 +0100
commitb7854656772b0608440d1b1db5264ae9c0ed4868 (patch)
tree14f8a0b4508b8cf60c8757565304c4f2e145ec03 /src/game/server/gamemodes/zcatch.cpp
parentdcb05fb4c287f6057e878fefca838ce2268b085b (diff)
downloadzcatch-b7854656772b0608440d1b1db5264ae9c0ed4868.tar.gz
zcatch-b7854656772b0608440d1b1db5264ae9c0ed4868.zip
Fixed bug when restarting the game and player is freezed
Diffstat (limited to 'src/game/server/gamemodes/zcatch.cpp')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 2f373e84..0a02d6f3 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -151,6 +151,7 @@ void CGameController_zCatch::StartRound()
 			GameServer()->m_apPlayers[i]->m_Deaths = 0;
 			GameServer()->m_apPlayers[i]->m_TicksSpec = 0;
 			GameServer()->m_apPlayers[i]->m_TicksIngame = 0;
+			GameServer()->m_apPlayers[i]->m_FreezeTicks = 0;
 		}
 	}
 	char aBufMsg[256];