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| author | Teetime <TeetimeTW@yahoo.de> | 2011-11-19 08:14:20 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2011-11-19 08:14:20 +0100 |
| commit | b7854656772b0608440d1b1db5264ae9c0ed4868 (patch) | |
| tree | 14f8a0b4508b8cf60c8757565304c4f2e145ec03 /src/game/server/gamemodes/zcatch.cpp | |
| parent | dcb05fb4c287f6057e878fefca838ce2268b085b (diff) | |
| download | zcatch-b7854656772b0608440d1b1db5264ae9c0ed4868.tar.gz zcatch-b7854656772b0608440d1b1db5264ae9c0ed4868.zip | |
Fixed bug when restarting the game and player is freezed
Diffstat (limited to 'src/game/server/gamemodes/zcatch.cpp')
| -rw-r--r-- | src/game/server/gamemodes/zcatch.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index 2f373e84..0a02d6f3 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -151,6 +151,7 @@ void CGameController_zCatch::StartRound() GameServer()->m_apPlayers[i]->m_Deaths = 0; GameServer()->m_apPlayers[i]->m_TicksSpec = 0; GameServer()->m_apPlayers[i]->m_TicksIngame = 0; + GameServer()->m_apPlayers[i]->m_FreezeTicks = 0; } } char aBufMsg[256]; |