diff options
| author | Teetime <TeetimeTW@yahoo.de> | 2012-02-23 01:17:10 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2012-02-23 01:17:10 +0100 |
| commit | a23de27d6fee7312025d221ad5b93ecd17b2b406 (patch) | |
| tree | 745dd6cb59ef01afd8b519fcbe3066dbad6d5195 /src/game/server/gamemodes/zcatch.cpp | |
| parent | fca0b0816753def8d4bf16baa746a9b7c5a53723 (diff) | |
| download | zcatch-a23de27d6fee7312025d221ad5b93ecd17b2b406.tar.gz zcatch-a23de27d6fee7312025d221ad5b93ecd17b2b406.zip | |
fixed spelling mistakes, some refractoring etc.
Diffstat (limited to 'src/game/server/gamemodes/zcatch.cpp')
| -rw-r--r-- | src/game/server/gamemodes/zcatch.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index a003f741..9b364b38 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -66,7 +66,7 @@ void CGameController_zCatch::DoWincheck() int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID) { int VictimID = pVictim->GetPlayer()->GetCID(); - char buf[256]; + char aBuf[256]; if(pKiller != pVictim->GetPlayer()) { pKiller->m_Kills++; @@ -77,14 +77,14 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP /* Check if the killer is already killed and in spectator (victim may died through wallshot) */ if(pKiller->GetTeam() != TEAM_SPECTATORS) { - pVictim->GetPlayer()->m_CatchedBy = pKiller->GetCID(); + pVictim->GetPlayer()->m_CaughtBy = pKiller->GetCID(); pVictim->GetPlayer()->SetTeamDirect(TEAM_SPECTATORS); if(pVictim->GetPlayer()->m_PlayerWantToFollowCatcher) pVictim->GetPlayer()->m_SpectatorID = pKiller->GetCID(); // Let the victim follow his catcher - str_format(buf, sizeof(buf), "Caught by \"%s\". You will join the game automatically when \"%s\" dies.", Server()->ClientName(pKiller->GetCID()), Server()->ClientName(pKiller->GetCID())); - GameServer()->SendChatTarget(VictimID, buf); + str_format(aBuf, sizeof(aBuf), "Caught by \"%s\". You will join the game automatically when \"%s\" dies.", Server()->ClientName(pKiller->GetCID()), Server()->ClientName(pKiller->GetCID())); + GameServer()->SendChatTarget(VictimID, aBuf); } } else @@ -98,9 +98,9 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP { if(GameServer()->m_apPlayers[i]) { - if(GameServer()->m_apPlayers[i]->m_CatchedBy == VictimID) + if(GameServer()->m_apPlayers[i]->m_CaughtBy == VictimID) { - GameServer()->m_apPlayers[i]->m_CatchedBy = ZCATCH_NOT_CATCHED; + GameServer()->m_apPlayers[i]->m_CaughtBy = ZCATCH_NOT_CAUGHT; GameServer()->m_apPlayers[i]->SetTeamDirect(GameServer()->m_pController->ClampTeam(1)); if(pKiller != pVictim->GetPlayer()) @@ -122,7 +122,7 @@ void CGameController_zCatch::OnPlayerInfoChange(class CPlayer *pP) { int Num = 161; for(int i = 0; i < MAX_CLIENTS; i++) - if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->m_CatchedBy == pP->GetCID()) + if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->m_CaughtBy == pP->GetCID()) Num -= 10; pP->m_TeeInfos.m_ColorBody = Num * 0x010000 + 0xff00; pP->m_TeeInfos.m_ColorFeet = Num * 0x010000 + 0xff00; @@ -146,7 +146,7 @@ void CGameController_zCatch::StartRound() { if(GameServer()->m_apPlayers[i]) { - GameServer()->m_apPlayers[i]->m_CatchedBy = ZCATCH_NOT_CATCHED; + GameServer()->m_apPlayers[i]->m_CaughtBy = ZCATCH_NOT_CAUGHT; GameServer()->m_apPlayers[i]->m_Kills = 0; GameServer()->m_apPlayers[i]->m_Deaths = 0; GameServer()->m_apPlayers[i]->m_TicksSpec = 0; @@ -204,17 +204,17 @@ void CGameController_zCatch::EndRound() { GameServer()->m_apPlayers[i]->SetTeamDirect(GameServer()->m_pController->ClampTeam(1)); - char abuf[128]; - str_format(abuf, sizeof(abuf), "Kills: %d | Deaths: %d", GameServer()->m_apPlayers[i]->m_Kills, GameServer()->m_apPlayers[i]->m_Deaths); - GameServer()->SendChatTarget(i, abuf); + char aBuf[128]; + str_format(aBuf, sizeof(aBuf), "Kills: %d | Deaths: %d", GameServer()->m_apPlayers[i]->m_Kills, GameServer()->m_apPlayers[i]->m_Deaths); + GameServer()->SendChatTarget(i, aBuf); if(GameServer()->m_apPlayers[i]->m_TicksSpec != 0 || GameServer()->m_apPlayers[i]->m_TicksIngame != 0) { double TimeInSpec = (GameServer()->m_apPlayers[i]->m_TicksSpec*100.0) / (GameServer()->m_apPlayers[i]->m_TicksIngame + GameServer()->m_apPlayers[i]->m_TicksSpec); - str_format(abuf, sizeof(abuf), "Spec: %.2f%% | Ingame: %.2f%%", (double)TimeInSpec, (double)(100.0 - TimeInSpec)); - GameServer()->SendChatTarget(i, abuf); + str_format(aBuf, sizeof(aBuf), "Spec: %.2f%% | Ingame: %.2f%%", (double)TimeInSpec, (double)(100.0 - TimeInSpec)); + GameServer()->SendChatTarget(i, aBuf); } - GameServer()->m_apPlayers[i]->m_CatchedBy = ZCATCH_NOT_CATCHED; //Set all players in server as non-catched + GameServer()->m_apPlayers[i]->m_CaughtBy = ZCATCH_NOT_CAUGHT; //Set all players in server as non-caught } } } |