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authorTeetime <TeetimeTW@yahoo.de>2011-11-19 10:13:28 +0100
committerTeetime <TeetimeTW@yahoo.de>2011-11-19 10:13:28 +0100
commit8d93bb7abdb604ccff48e94eb928f7e923c28fbf (patch)
tree82086f610cb15c6a358db7fe9df2a8ee139a8057 /src/game/server/gamemodes/zcatch.cpp
parentb7854656772b0608440d1b1db5264ae9c0ed4868 (diff)
downloadzcatch-8d93bb7abdb604ccff48e94eb928f7e923c28fbf.tar.gz
zcatch-8d93bb7abdb604ccff48e94eb928f7e923c28fbf.zip
refractor freezing
Diffstat (limited to 'src/game/server/gamemodes/zcatch.cpp')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 0a02d6f3..2f373e84 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -151,7 +151,6 @@ void CGameController_zCatch::StartRound()
 			GameServer()->m_apPlayers[i]->m_Deaths = 0;
 			GameServer()->m_apPlayers[i]->m_TicksSpec = 0;
 			GameServer()->m_apPlayers[i]->m_TicksIngame = 0;
-			GameServer()->m_apPlayers[i]->m_FreezeTicks = 0;
 		}
 	}
 	char aBufMsg[256];