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authorTeetime <anton.tsoulos@yahoo.de>2011-10-14 00:48:47 +0200
committerTeetime <anton.tsoulos@yahoo.de>2011-10-14 00:48:47 +0200
commit35198a95e8d31a39113f16f5104ff0b1a0ec6e9f (patch)
tree5e6abd10bc3be1463ec76083949c039e77b788da /src/game/server/gamemodes/zcatch.cpp
parent7e155754d6adf0e80f700c17518bc2d18bb88bd8 (diff)
downloadzcatch-35198a95e8d31a39113f16f5104ff0b1a0ec6e9f.tar.gz
zcatch-35198a95e8d31a39113f16f5104ff0b1a0ec6e9f.zip
Give all weapons (except vanilla) full ammo and make one shot one kill
Diffstat (limited to 'src/game/server/gamemodes/zcatch.cpp')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 8fe769f2..3378ad70 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -114,9 +114,9 @@ void CGameController_zCatch::OnCharacterSpawn(class CCharacter *pChr)
 				break;
 			case 2:
 				pChr->GiveWeapon(WEAPON_HAMMER, -1);
-				pChr->GiveWeapon(WEAPON_GUN, 10);
-				pChr->GiveWeapon(WEAPON_GRENADE, 10);
-				pChr->GiveWeapon(WEAPON_SHOTGUN, 10);
+				pChr->GiveWeapon(WEAPON_GUN, -1);
+				pChr->GiveWeapon(WEAPON_GRENADE, -1);
+				pChr->GiveWeapon(WEAPON_SHOTGUN, -1);
 				pChr->GiveWeapon(WEAPON_RIFLE, -1);
 				break;
 			case 3: