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authorTeetime <TeetimeTW@yahoo.de>2013-02-04 22:54:38 +0100
committerTeetime <TeetimeTW@yahoo.de>2013-02-04 22:54:38 +0100
commit32b2d5e8521e31a25ef713bca8bd75d5f210ee39 (patch)
tree6c9219326bc28a74f10fd8f0e89ecf6781353e7e /src/game/server/gamemodes/zcatch.cpp
parent5fb4698205040edc43c7e5aca89e4e2252604c20 (diff)
downloadzcatch-32b2d5e8521e31a25ef713bca8bd75d5f210ee39.tar.gz
zcatch-32b2d5e8521e31a25ef713bca8bd75d5f210ee39.zip
Fixed bug that may cause crashes
Diffstat (limited to 'src/game/server/gamemodes/zcatch.cpp')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 30948d12..42c241f9 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -63,6 +63,9 @@ void CGameController_zCatch::DoWincheck()
 
 int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID)
 {
+	if(!pKiller)
+		return 0;
+
 	int VictimID = pVictim->GetPlayer()->GetCID();
 
 	if(pKiller != pVictim->GetPlayer())