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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2010-05-29 07:25:38 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2010-05-29 07:25:38 +0000 |
| commit | 72c06a258940696093f255fb1061beb58e1cdd0b (patch) | |
| tree | 36b9a7712eec2d4f07837eab9c38ef1c5af85319 /src/game/server/gamemodes/tdm.cpp | |
| parent | e56feb597bc743677633432f77513b02907fd169 (diff) | |
| download | zcatch-72c06a258940696093f255fb1061beb58e1cdd0b.tar.gz zcatch-72c06a258940696093f255fb1061beb58e1cdd0b.zip | |
copied refactor to trunk
Diffstat (limited to 'src/game/server/gamemodes/tdm.cpp')
| -rw-r--r-- | src/game/server/gamemodes/tdm.cpp | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp index 72605000..b54e3ac0 100644 --- a/src/game/server/gamemodes/tdm.cpp +++ b/src/game/server/gamemodes/tdm.cpp @@ -1,34 +1,33 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include <engine/e_server_interface.h> -#include <game/server/entities/character.hpp> -#include <game/server/player.hpp> -#include "tdm.hpp" +// copyright (c) 2007 magnus auvinen, see licence.txt for more info +#include <game/server/entities/character.h> +#include <game/server/player.h> +#include "tdm.h" -GAMECONTROLLER_TDM::GAMECONTROLLER_TDM() +CGameControllerTDM::CGameControllerTDM(class CGameContext *pGameServer) : IGameController(pGameServer) { - gametype = "TDM"; - game_flags = GAMEFLAG_TEAMS; + m_pGameType = "TDM"; + m_GameFlags = GAMEFLAG_TEAMS; } -int GAMECONTROLLER_TDM::on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon) +int CGameControllerTDM::OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon) { - GAMECONTROLLER::on_character_death(victim, killer, weapon); + IGameController::OnCharacterDeath(pVictim, pKiller, Weapon); - if(weapon != WEAPON_GAME) + if(Weapon != WEAPON_GAME) { // do team scoring - if(killer == victim->player || killer->team == victim->player->team) - teamscore[killer->team&1]--; // klant arschel + if(pKiller == pVictim->GetPlayer() || pKiller->GetTeam() == pVictim->GetPlayer()->GetTeam()) + m_aTeamscore[pKiller->GetTeam()&1]--; // klant arschel else - teamscore[killer->team&1]++; // good shit + m_aTeamscore[pKiller->GetTeam()&1]++; // good shit } return 0; } -void GAMECONTROLLER_TDM::tick() +void CGameControllerTDM::Tick() { - do_team_score_wincheck(); - GAMECONTROLLER::tick(); + DoTeamScoreWincheck(); + IGameController::Tick(); } |