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authoroy <Tom_Adams@web.de>2011-03-26 22:38:05 +0100
committeroy <Tom_Adams@web.de>2011-03-26 22:38:05 +0100
commit722644008f05dee4994c955b89be1d2342077d32 (patch)
tree9beb034cddfd8d1e145f70258346aad1787777bb /src/game/server/gamemodes/tdm.cpp
parent5b328e54842b128881237ed608705b596f310ce8 (diff)
downloadzcatch-722644008f05dee4994c955b89be1d2342077d32.tar.gz
zcatch-722644008f05dee4994c955b89be1d2342077d32.zip
added a respawn delay command for tdm
Diffstat (limited to 'src/game/server/gamemodes/tdm.cpp')
-rw-r--r--src/game/server/gamemodes/tdm.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp
index ef5302c6..fb0ff783 100644
--- a/src/game/server/gamemodes/tdm.cpp
+++ b/src/game/server/gamemodes/tdm.cpp
@@ -1,5 +1,7 @@
 /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
 /* If you are missing that file, acquire a complete release at teeworlds.com.                */
+#include <engine/shared/config.h>
+
 #include <game/server/entities/character.h>
 #include <game/server/player.h>
 #include "tdm.h"
@@ -23,6 +25,8 @@ int CGameControllerTDM::OnCharacterDeath(class CCharacter *pVictim, class CPlaye
 		else
 			m_aTeamscore[pKiller->GetTeam()&1]++; // good shit
 	}
+
+	pVictim->GetPlayer()->m_RespawnTick = max(pVictim->GetPlayer()->m_RespawnTick, Server()->Tick()+Server()->TickSpeed()*g_Config.m_SvRespawnDelayTDM);
 		
 	return 0;
 }