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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-12 21:41:16 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-12 21:41:16 +0000 |
| commit | 123c5b5b9962f4af04ae2a0ca72fec668a1bea1e (patch) | |
| tree | 77aa460967d62c22df18a0fe56486f1fcef6c9ed /src/game/server/gamemodes/tdm.cpp | |
| parent | 1d6668583a23b45724e9b107604c0dbfae433f10 (diff) | |
| download | zcatch-123c5b5b9962f4af04ae2a0ca72fec668a1bea1e.tar.gz zcatch-123c5b5b9962f4af04ae2a0ca72fec668a1bea1e.zip | |
introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed
Diffstat (limited to 'src/game/server/gamemodes/tdm.cpp')
| -rw-r--r-- | src/game/server/gamemodes/tdm.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp index e9aa0cdd..72605000 100644 --- a/src/game/server/gamemodes/tdm.cpp +++ b/src/game/server/gamemodes/tdm.cpp @@ -14,11 +14,15 @@ int GAMECONTROLLER_TDM::on_character_death(class CHARACTER *victim, class PLAYER { GAMECONTROLLER::on_character_death(victim, killer, weapon); - // do team scoring - if(killer == victim->player || killer->team == victim->player->team) - teamscore[killer->team&1]--; // klant arschel - else - teamscore[killer->team&1]++; // good shit + + if(weapon != WEAPON_GAME) + { + // do team scoring + if(killer == victim->player || killer->team == victim->player->team) + teamscore[killer->team&1]--; // klant arschel + else + teamscore[killer->team&1]++; // good shit + } return 0; } |