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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2010-05-29 07:25:38 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2010-05-29 07:25:38 +0000 |
| commit | 72c06a258940696093f255fb1061beb58e1cdd0b (patch) | |
| tree | 36b9a7712eec2d4f07837eab9c38ef1c5af85319 /src/game/server/gamemodes/mod.h | |
| parent | e56feb597bc743677633432f77513b02907fd169 (diff) | |
| download | zcatch-72c06a258940696093f255fb1061beb58e1cdd0b.tar.gz zcatch-72c06a258940696093f255fb1061beb58e1cdd0b.zip | |
copied refactor to trunk
Diffstat (limited to 'src/game/server/gamemodes/mod.h')
| -rw-r--r-- | src/game/server/gamemodes/mod.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/mod.h b/src/game/server/gamemodes/mod.h new file mode 100644 index 00000000..86dff78b --- /dev/null +++ b/src/game/server/gamemodes/mod.h @@ -0,0 +1,14 @@ +#ifndef GAME_SERVER_GAMEMODES_MOD_H +#define GAME_SERVER_GAMEMODES_MOD_H +#include <game/server/gamecontroller.h> + +// you can subclass GAMECONTROLLER_CTF, GAMECONTROLLER_TDM etc if you want +// todo a modification with their base as well. +class CGameControllerMOD : public IGameController +{ +public: + CGameControllerMOD(class CGameContext *pGameServer); + virtual void Tick(); + // add more virtual functions here if you wish +}; +#endif |