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authoroy <Tom_Adams@web.de>2011-06-19 17:32:00 +0200
committeroy <Tom_Adams@web.de>2011-06-19 17:32:00 +0200
commitc10c7d9ac3410e103b2d2e5b69fb6d7833f6a2e3 (patch)
tree5e830b3d8ed1b6f96fa1f7a87b8d9d847e548007 /src/game/server/gamemodes/mod.cpp
parent957b81af0726d89d820e26750d85849745cd2c9c (diff)
downloadzcatch-c10c7d9ac3410e103b2d2e5b69fb6d7833f6a2e3.tar.gz
zcatch-c10c7d9ac3410e103b2d2e5b69fb6d7833f6a2e3.zip
improved sudden death in ctf. Closes #617
Diffstat (limited to 'src/game/server/gamemodes/mod.cpp')
-rw-r--r--src/game/server/gamemodes/mod.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp
index 127be2bc..eb8fd7c8 100644
--- a/src/game/server/gamemodes/mod.cpp
+++ b/src/game/server/gamemodes/mod.cpp
@@ -15,8 +15,6 @@ CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer)
 void CGameControllerMOD::Tick()
 {
 	// this is the main part of the gamemode, this function is run every tick
-	DoPlayerScoreWincheck(); // checks for winners, no teams version
-	//DoTeamScoreWincheck(); // checks for winners, two teams version
 
 	IGameController::Tick();
 }