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authoroy <Tom_Adams@web.de>2010-08-15 15:34:55 +0200
committeroy <Tom_Adams@web.de>2010-08-15 15:34:55 +0200
commit0e36b772d431eef1dfb8ae2abee527aaf40558fd (patch)
tree6092010cc615a59beb51bee563b9bc703657a48a /src/game/server/gamemodes/mod.cpp
parent4d8c4ffadb9c788eb83d244dc509e56251d09030 (diff)
downloadzcatch-0e36b772d431eef1dfb8ae2abee527aaf40558fd.tar.gz
zcatch-0e36b772d431eef1dfb8ae2abee527aaf40558fd.zip
fixed line endings in some files
Diffstat (limited to 'src/game/server/gamemodes/mod.cpp')
-rw-r--r--src/game/server/gamemodes/mod.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp
index 44d0effc..9213fefc 100644
--- a/src/game/server/gamemodes/mod.cpp
+++ b/src/game/server/gamemodes/mod.cpp
@@ -1,21 +1,21 @@
 // copyright (c) 2007 magnus auvinen, see licence.txt for more info
-#include "mod.h"

-

-CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer)

-: IGameController(pGameServer)

-{

-	// Exchange this to a string that identifies your game mode.

-	// DM, TDM and CTF are reserved for teeworlds original modes.

-	m_pGameType = "MOD";

-	

-	//m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode

-}

-

-void CGameControllerMOD::Tick()

-{

-	// this is the main part of the gamemode, this function is run every tick

-	DoPlayerScoreWincheck(); // checks for winners, no teams version

-	//DoTeamScoreWincheck(); // checks for winners, two teams version

-	

-	IGameController::Tick();

-}

+#include "mod.h"
+
+CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer)
+: IGameController(pGameServer)
+{
+	// Exchange this to a string that identifies your game mode.
+	// DM, TDM and CTF are reserved for teeworlds original modes.
+	m_pGameType = "MOD";
+	
+	//m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode
+}
+
+void CGameControllerMOD::Tick()
+{
+	// this is the main part of the gamemode, this function is run every tick
+	DoPlayerScoreWincheck(); // checks for winners, no teams version
+	//DoTeamScoreWincheck(); // checks for winners, two teams version
+	
+	IGameController::Tick();
+}