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| author | oy <Tom_Adams@web.de> | 2010-08-15 15:34:55 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2010-08-15 15:34:55 +0200 |
| commit | 0e36b772d431eef1dfb8ae2abee527aaf40558fd (patch) | |
| tree | 6092010cc615a59beb51bee563b9bc703657a48a /src/game/server/gamemodes/mod.cpp | |
| parent | 4d8c4ffadb9c788eb83d244dc509e56251d09030 (diff) | |
| download | zcatch-0e36b772d431eef1dfb8ae2abee527aaf40558fd.tar.gz zcatch-0e36b772d431eef1dfb8ae2abee527aaf40558fd.zip | |
fixed line endings in some files
Diffstat (limited to 'src/game/server/gamemodes/mod.cpp')
| -rw-r--r-- | src/game/server/gamemodes/mod.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/game/server/gamemodes/mod.cpp b/src/game/server/gamemodes/mod.cpp index 44d0effc..9213fefc 100644 --- a/src/game/server/gamemodes/mod.cpp +++ b/src/game/server/gamemodes/mod.cpp @@ -1,21 +1,21 @@ // copyright (c) 2007 magnus auvinen, see licence.txt for more info -#include "mod.h" - -CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer) -: IGameController(pGameServer) -{ - // Exchange this to a string that identifies your game mode. - // DM, TDM and CTF are reserved for teeworlds original modes. - m_pGameType = "MOD"; - - //m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode -} - -void CGameControllerMOD::Tick() -{ - // this is the main part of the gamemode, this function is run every tick - DoPlayerScoreWincheck(); // checks for winners, no teams version - //DoTeamScoreWincheck(); // checks for winners, two teams version - - IGameController::Tick(); -} +#include "mod.h" + +CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer) +: IGameController(pGameServer) +{ + // Exchange this to a string that identifies your game mode. + // DM, TDM and CTF are reserved for teeworlds original modes. + m_pGameType = "MOD"; + + //m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode +} + +void CGameControllerMOD::Tick() +{ + // this is the main part of the gamemode, this function is run every tick + DoPlayerScoreWincheck(); // checks for winners, no teams version + //DoTeamScoreWincheck(); // checks for winners, two teams version + + IGameController::Tick(); +} |