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authoroy <Tom_Adams@web.de>2011-12-29 13:56:24 +0100
committeroy <Tom_Adams@web.de>2011-12-29 13:56:24 +0100
commit353f5cc8d69ced0e9d6c50e68ab1678e52a1310c (patch)
tree5bbdb767d1dc1b5cbef98b2cb80bd66a1dd7ce80 /src/game/server/gamemodes/ctf.cpp
parent4c73eab869b28fe1c580b74065347a787e89f21e (diff)
downloadzcatch-353f5cc8d69ced0e9d6c50e68ab1678e52a1310c.tar.gz
zcatch-353f5cc8d69ced0e9d6c50e68ab1678e52a1310c.zip
fixed that the flag grab sound is played several times in a server side demo. Closes #901
Diffstat (limited to 'src/game/server/gamemodes/ctf.cpp')
-rw-r--r--src/game/server/gamemodes/ctf.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index 66cc4c2c..9e45c1fe 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -259,6 +259,8 @@ void CGameControllerCTF::Tick()
 						else
 							GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_PL, c);
 					}
+					// demo record entry
+					GameServer()->CreateSoundGlobal(SOUND_CTF_GRAB_EN, -2);
 					break;
 				}
 			}