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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 20:04:07 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 20:04:07 +0000
commit72ec4f1a9da63ae6364cf72cd10cd5a0966e3f1f (patch)
treeb7df6647844c9d763e4a24ba3fda7b287f139d30 /src/game/server/gamecontroller.hpp
parentae364d4d295f93b42ccdbd5f9e91bd26227cf9f1 (diff)
downloadzcatch-72ec4f1a9da63ae6364cf72cd10cd5a0966e3f1f.tar.gz
zcatch-72ec4f1a9da63ae6364cf72cd10cd5a0966e3f1f.zip
fixed weapon switching
Diffstat (limited to 'src/game/server/gamecontroller.hpp')
-rw-r--r--src/game/server/gamecontroller.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.hpp b/src/game/server/gamecontroller.hpp
index d756768f..9006f985 100644
--- a/src/game/server/gamecontroller.hpp
+++ b/src/game/server/gamecontroller.hpp
@@ -89,7 +89,7 @@ public:
 		Arguments:
 			chr - The character that was spawned.
 	*/
-	virtual void on_character_spawn(class CHARACTER *chr) {}
+	virtual void on_character_spawn(class CHARACTER *chr);
 	
 	/*
 		Function: on_character_death