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| author | oy <Tom_Adams@web.de> | 2011-02-21 12:35:14 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-02-21 12:35:14 +0100 |
| commit | 45eee0c8c2bb5af6629db9adefeecea88a547fb4 (patch) | |
| tree | b9040bbbc657c2f69de0e84cb102bc14643e797d /src/game/server/gamecontroller.h | |
| parent | 088ec3e2f3ba0419612846db8f3687f5e2de1348 (diff) | |
| download | zcatch-45eee0c8c2bb5af6629db9adefeecea88a547fb4.tar.gz zcatch-45eee0c8c2bb5af6629db9adefeecea88a547fb4.zip | |
fixed spawning on crappy maps
Diffstat (limited to 'src/game/server/gamecontroller.h')
| -rw-r--r-- | src/game/server/gamecontroller.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h index 36989454..c999f84e 100644 --- a/src/game/server/gamecontroller.h +++ b/src/game/server/gamecontroller.h @@ -39,6 +39,7 @@ protected: float EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos); void EvaluateSpawnType(CSpawnEval *pEval, int Type); + void FindFreeSpawn(CSpawnEval *pEval, int Type); bool EvaluateSpawn(class CPlayer *pP, vec2 *pPos); void CycleMap(); |