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authoroy <Tom_Adams@web.de>2011-02-21 12:35:14 +0100
committeroy <Tom_Adams@web.de>2011-02-21 12:35:14 +0100
commit45eee0c8c2bb5af6629db9adefeecea88a547fb4 (patch)
treeb9040bbbc657c2f69de0e84cb102bc14643e797d /src/game/server/gamecontroller.h
parent088ec3e2f3ba0419612846db8f3687f5e2de1348 (diff)
downloadzcatch-45eee0c8c2bb5af6629db9adefeecea88a547fb4.tar.gz
zcatch-45eee0c8c2bb5af6629db9adefeecea88a547fb4.zip
fixed spawning on crappy maps
Diffstat (limited to 'src/game/server/gamecontroller.h')
-rw-r--r--src/game/server/gamecontroller.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h
index 36989454..c999f84e 100644
--- a/src/game/server/gamecontroller.h
+++ b/src/game/server/gamecontroller.h
@@ -39,6 +39,7 @@ protected:
 
 	float EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos);
 	void EvaluateSpawnType(CSpawnEval *pEval, int Type);
+	void FindFreeSpawn(CSpawnEval *pEval, int Type);
 	bool EvaluateSpawn(class CPlayer *pP, vec2 *pPos);
 
 	void CycleMap();