about summary refs log tree commit diff
path: root/src/game/server/gamecontroller.h
diff options
context:
space:
mode:
authoroy <Tom_Adams@web.de>2011-02-10 12:05:55 +0100
committeroy <Tom_Adams@web.de>2011-02-10 12:05:55 +0100
commit3f05289328dfaeb67a344de0b553e31cbb11ea36 (patch)
tree3d41ec1d9a54c5f3a7add26d4be8ebe4572586cd /src/game/server/gamecontroller.h
parent0698243c6b79a224582c8c37f9951af0672516b3 (diff)
downloadzcatch-3f05289328dfaeb67a344de0b553e31cbb11ea36.tar.gz
zcatch-3f05289328dfaeb67a344de0b553e31cbb11ea36.zip
fixed a possible problem with occupied spawn points and cleaned up spawn code a bit
Diffstat (limited to 'src/game/server/gamecontroller.h')
-rw-r--r--src/game/server/gamecontroller.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h
index 2ff6acd3..070cb094 100644
--- a/src/game/server/gamecontroller.h
+++ b/src/game/server/gamecontroller.h
@@ -129,7 +129,7 @@ public:
 	virtual void OnPlayerInfoChange(class CPlayer *pP);
 
 	//
-	virtual bool CanSpawn(class CPlayer *pP, vec2 *pPos);
+	virtual bool CanSpawn(int Team, vec2 *pPos);
 
 	/*