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| author | oy <Tom_Adams@web.de> | 2011-02-10 12:05:55 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-02-10 12:05:55 +0100 |
| commit | 3f05289328dfaeb67a344de0b553e31cbb11ea36 (patch) | |
| tree | 3d41ec1d9a54c5f3a7add26d4be8ebe4572586cd /src/game/server/gamecontroller.h | |
| parent | 0698243c6b79a224582c8c37f9951af0672516b3 (diff) | |
| download | zcatch-3f05289328dfaeb67a344de0b553e31cbb11ea36.tar.gz zcatch-3f05289328dfaeb67a344de0b553e31cbb11ea36.zip | |
fixed a possible problem with occupied spawn points and cleaned up spawn code a bit
Diffstat (limited to 'src/game/server/gamecontroller.h')
| -rw-r--r-- | src/game/server/gamecontroller.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h index 2ff6acd3..070cb094 100644 --- a/src/game/server/gamecontroller.h +++ b/src/game/server/gamecontroller.h @@ -129,7 +129,7 @@ public: virtual void OnPlayerInfoChange(class CPlayer *pP); // - virtual bool CanSpawn(class CPlayer *pP, vec2 *pPos); + virtual bool CanSpawn(int Team, vec2 *pPos); /* |