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authoroy <Tom_Adams@web.de>2011-06-15 01:03:14 +0200
committeroy <Tom_Adams@web.de>2011-06-15 01:03:14 +0200
commit4dc79a9ec1209d9ec6265408b4fa419d052716ed (patch)
tree9f54e72a5b926fa045cb88e8080d594c539ba7c7 /src/game/server/gamecontroller.h
parentd5b38048041788b3a7627b729974a7a3c96843f0 (diff)
downloadzcatch-4dc79a9ec1209d9ec6265408b4fa419d052716ed.tar.gz
zcatch-4dc79a9ec1209d9ec6265408b4fa419d052716ed.zip
fixed spawn bug. Closes #634
Diffstat (limited to 'src/game/server/gamecontroller.h')
-rw-r--r--src/game/server/gamecontroller.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h
index 6ccfe977..9fc689bf 100644
--- a/src/game/server/gamecontroller.h
+++ b/src/game/server/gamecontroller.h
@@ -39,7 +39,6 @@ protected:
 
 	float EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos);
 	void EvaluateSpawnType(CSpawnEval *pEval, int Type);
-	void FindFreeSpawn(CSpawnEval *pEval, int Type);
 	bool EvaluateSpawn(class CPlayer *pP, vec2 *pPos);
 
 	void CycleMap();