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| author | oy <Tom_Adams@web.de> | 2011-01-17 15:55:23 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-01-17 15:55:23 +0100 |
| commit | 99e9d4910a4eb28cde118c0cc42eec750068b02d (patch) | |
| tree | 7ed5548e7a718c88c3edbe3e538795b6423cb2cf /src/game/server/gamecontroller.cpp | |
| parent | 232aafa89157839cc63eef28795037f5fe2b15b4 (diff) | |
| download | zcatch-99e9d4910a4eb28cde118c0cc42eec750068b02d.tar.gz zcatch-99e9d4910a4eb28cde118c0cc42eec750068b02d.zip | |
fixed that team mates are regarded when evaluating the spawn position. Closes #426
Diffstat (limited to 'src/game/server/gamecontroller.cpp')
| -rw-r--r-- | src/game/server/gamecontroller.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 23a5e171..8ba69398 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -51,10 +51,7 @@ float IGameController::EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos) Scoremod = 0.5f; float d = distance(Pos, pC->m_Pos); - if(d == 0) - Score += 1000000000.0f; - else - Score += 1.0f/d; + Score += Scoremod * (d == 0 ? 1000000000.0f : 1.0f/d); } return Score; |