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authoroy <Tom_Adams@web.de>2010-06-27 13:24:47 +0200
committeroy <Tom_Adams@web.de>2010-06-27 13:24:47 +0200
commit7325bdac42db7a19e6eeb3e4b2ede7dfe9d3a5a9 (patch)
treee3c1f9b487c1074acd0232ef81c8c68bf71833c5 /src/game/server/gamecontroller.cpp
parent29d29df4f043aecf7711e956da5076456241d68f (diff)
downloadzcatch-7325bdac42db7a19e6eeb3e4b2ede7dfe9d3a5a9.tar.gz
zcatch-7325bdac42db7a19e6eeb3e4b2ede7dfe9d3a5a9.zip
don't consider sv_spectator_slots for team change when already in a team(red, blue). Closes #141
Diffstat (limited to 'src/game/server/gamecontroller.cpp')
-rw-r--r--src/game/server/gamecontroller.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index 20ae867a..07f8bf86 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -541,7 +541,7 @@ int IGameController::GetAutoTeam(int Notthisid)
 
 bool IGameController::CanJoinTeam(int Team, int Notthisid)
 {
-	if(Team == -1)
+	if(Team == -1 || (GameServer()->m_apPlayers[Notthisid] && GameServer()->m_apPlayers[Notthisid]->GetTeam() != -1))
 		return true;
 
 	int aNumplayers[2] = {0,0};