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authorAlfred Eriksson <somerunce@gmail.com>2008-09-07 15:07:08 +0000
committerAlfred Eriksson <somerunce@gmail.com>2008-09-07 15:07:08 +0000
commit6a4e17ea8520e9eb3a88ce15a9e337679d631775 (patch)
tree8cb37dd59dc79ae006efd019d19e25de1a6c5efa /src/game/server/gamecontroller.cpp
parenta92c6d44dcb62675cf1937e1e618e50010345ac7 (diff)
downloadzcatch-6a4e17ea8520e9eb3a88ce15a9e337679d631775.tar.gz
zcatch-6a4e17ea8520e9eb3a88ce15a9e337679d631775.zip
added round number to the scoreboard
Diffstat (limited to 'src/game/server/gamecontroller.cpp')
-rw-r--r--src/game/server/gamecontroller.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index bf4f5451..dc4ec129 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -450,6 +450,9 @@ void GAMECONTROLLER::snap(int snapping_client)
 	
 	gameobj->warmup = warmup;
 	
+	gameobj->round_num = (strlen(config.sv_maprotation) || config.sv_rounds_per_map > 1) ? config.sv_rounds_per_map : 0;
+	gameobj->round_current = round_count+1;
+	
 	gameobj->teamscore_red = is_teamplay() ? teamscore[0] : game.players[snapping_client].score;
 	gameobj->teamscore_blue = teamscore[1];
 }