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| author | oy <Tom_Adams@web.de> | 2011-01-19 18:27:50 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-01-19 18:27:50 +0100 |
| commit | 19a9462fe88b2573ab9f24a2890d4affb2bdcf47 (patch) | |
| tree | 699ea43000384716ef42843b2f2a7f33010f9a67 /src/game/server/gamecontroller.cpp | |
| parent | 7ca7c95bc0d29aca731838d9c404c038cbc15599 (diff) | |
| download | zcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.tar.gz zcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.zip | |
removed double entity list in gameworld and cleaned up connected stuff
Diffstat (limited to 'src/game/server/gamecontroller.cpp')
| -rw-r--r-- | src/game/server/gamecontroller.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 8ba69398..f4b6d33c 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -42,7 +42,7 @@ IGameController::~IGameController() float IGameController::EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos) { float Score = 0.0f; - CCharacter *pC = static_cast<CCharacter *>(GameServer()->m_World.FindFirst(NETOBJTYPE_CHARACTER)); + CCharacter *pC = static_cast<CCharacter *>(GameServer()->m_World.FindFirst(CGameWorld::ENTTYPE_CHARACTER)); for(; pC; pC = (CCharacter *)pC->TypeNext()) { // team mates are not as dangerous as enemies |