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| author | oy <Tom_Adams@web.de> | 2011-12-30 22:47:26 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-12-30 22:47:26 +0100 |
| commit | ccaec795675b92c36da77e8d1e42e176f60b4e21 (patch) | |
| tree | f419d89982c87ab5f9f2a7e527a2e934dd708191 /src/game/server/gamecontroller.cpp | |
| parent | 11cc0e78d7d88edd01c0867e849c75d0e43be832 (diff) | |
| download | zcatch-ccaec795675b92c36da77e8d1e42e176f60b4e21.tar.gz zcatch-ccaec795675b92c36da77e8d1e42e176f60b4e21.zip | |
made it possible to automatically swap teams between rounds
Diffstat (limited to 'src/game/server/gamecontroller.cpp')
| -rw-r--r-- | src/game/server/gamecontroller.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 3d582991..5eb49c00 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -245,7 +245,11 @@ void IGameController::CycleMap() return; if(m_RoundCount < g_Config.m_SvRoundsPerMap-1) + { + if(g_Config.m_SvRoundSwap) + GameServer()->SwapTeams(); return; + } // handle maprotation const char *pMapRotation = g_Config.m_SvMaprotation; |