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authoroy <Tom_Adams@web.de>2011-12-04 16:51:33 +0100
committeroy <Tom_Adams@web.de>2011-12-04 16:51:33 +0100
commit8e0ce38e299da43e4a9f55e45b3dcd1fbe462781 (patch)
tree88330f4d59e764320a7be69e92f03a3127afaa4d /src/game/server/gamecontroller.cpp
parent9a03989e84c8d2719801889738c6af68864aba10 (diff)
downloadzcatch-8e0ce38e299da43e4a9f55e45b3dcd1fbe462781.tar.gz
zcatch-8e0ce38e299da43e4a9f55e45b3dcd1fbe462781.zip
fixed sv_max_client usage
Diffstat (limited to 'src/game/server/gamecontroller.cpp')
-rw-r--r--src/game/server/gamecontroller.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index f8d418c3..3d582991 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -595,7 +595,7 @@ bool IGameController::CanJoinTeam(int Team, int NotThisID)
 		}
 	}
 
-	return (aNumplayers[0] + aNumplayers[1]) < g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots;
+	return (aNumplayers[0] + aNumplayers[1]) < Server()->MaxClients()-g_Config.m_SvSpectatorSlots;
 }
 
 bool IGameController::CheckTeamBalance()