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authoroy <Tom_Adams@web.de>2011-03-26 22:38:05 +0100
committeroy <Tom_Adams@web.de>2011-03-26 22:38:05 +0100
commit722644008f05dee4994c955b89be1d2342077d32 (patch)
tree9beb034cddfd8d1e145f70258346aad1787777bb /src/game/server/gamecontroller.cpp
parent5b328e54842b128881237ed608705b596f310ce8 (diff)
downloadzcatch-722644008f05dee4994c955b89be1d2342077d32.tar.gz
zcatch-722644008f05dee4994c955b89be1d2342077d32.zip
added a respawn delay command for tdm
Diffstat (limited to 'src/game/server/gamecontroller.cpp')
-rw-r--r--src/game/server/gamecontroller.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index e37bde65..c61168f9 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -391,6 +391,8 @@ int IGameController::OnCharacterDeath(class CCharacter *pVictim, class CPlayer *
 		else
 			pKiller->m_Score++; // normal kill
 	}
+	if(Weapon == WEAPON_SELF)
+		pVictim->GetPlayer()->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()*3.0f;
 	return 0;
 }