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authoroy <Tom_Adams@web.de>2011-01-19 18:27:50 +0100
committeroy <Tom_Adams@web.de>2011-01-19 18:27:50 +0100
commit19a9462fe88b2573ab9f24a2890d4affb2bdcf47 (patch)
tree699ea43000384716ef42843b2f2a7f33010f9a67 /src/game/server/gamecontroller.cpp
parent7ca7c95bc0d29aca731838d9c404c038cbc15599 (diff)
downloadzcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.tar.gz
zcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.zip
removed double entity list in gameworld and cleaned up connected stuff
Diffstat (limited to 'src/game/server/gamecontroller.cpp')
-rw-r--r--src/game/server/gamecontroller.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index 8ba69398..f4b6d33c 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -42,7 +42,7 @@ IGameController::~IGameController()
 float IGameController::EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos)
 {
 	float Score = 0.0f;
-	CCharacter *pC = static_cast<CCharacter *>(GameServer()->m_World.FindFirst(NETOBJTYPE_CHARACTER));
+	CCharacter *pC = static_cast<CCharacter *>(GameServer()->m_World.FindFirst(CGameWorld::ENTTYPE_CHARACTER));
 	for(; pC; pC = (CCharacter *)pC->TypeNext())
 	{
 		// team mates are not as dangerous as enemies