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authoroy <Tom_Adams@web.de>2010-12-16 03:29:08 +0100
committeroy <Tom_Adams@web.de>2010-12-16 03:29:08 +0100
commit0121f273112624d531d57fb37cb1bdf9e7c537df (patch)
treeed517e71def6310b13e2ab491ce1b6bee4ac904d /src/game/server/gamecontroller.cpp
parent54f138f89445def6060209d21f153b1e5378d58d (diff)
downloadzcatch-0121f273112624d531d57fb37cb1bdf9e7c537df.tar.gz
zcatch-0121f273112624d531d57fb37cb1bdf9e7c537df.zip
fixed server crash on too many snap items. Closes #317
Diffstat (limited to 'src/game/server/gamecontroller.cpp')
-rw-r--r--src/game/server/gamecontroller.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index f9b797e7..e6f60141 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -535,6 +535,9 @@ bool IGameController::IsTeamplay() const
 void IGameController::Snap(int SnappingClient)
 {
 	CNetObj_Game *pGameObj = (CNetObj_Game *)Server()->SnapNewItem(NETOBJTYPE_GAME, 0, sizeof(CNetObj_Game));
+	if(!pGameObj)
+		return;
+
 	pGameObj->m_Paused = GameServer()->m_World.m_Paused;
 	pGameObj->m_GameOver = m_GameOverTick==-1?0:1;
 	pGameObj->m_SuddenDeath = m_SuddenDeath;