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authorTeetime <TeetimeTW@yahoo.de>2013-03-24 01:48:27 +0100
committerTeetime <TeetimeTW@yahoo.de>2013-03-24 01:48:27 +0100
commitdfb161739ceed848587e11d418ef30e0f5142f16 (patch)
tree28490f707b156cadc297d04b82371dc7027f59f6 /src/game/server/gamecontext.h
parentb22f178e0f0a639c3dcd2323b076fb9da5888b14 (diff)
downloadzcatch-dfb161739ceed848587e11d418ef30e0f5142f16.tar.gz
zcatch-dfb161739ceed848587e11d418ef30e0f5142f16.zip
Let calculate the playercolor on each tick to be always up to date, even with leaving and joining players and let DoWinCheck check if the game is over before checking
Diffstat (limited to 'src/game/server/gamecontext.h')
-rw-r--r--src/game/server/gamecontext.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h
index eb634a87..5d340613 100644
--- a/src/game/server/gamecontext.h
+++ b/src/game/server/gamecontext.h
@@ -16,7 +16,7 @@
 #include "player.h"
 
 #define MAX_MUTES 35
-#define ZCATCH_VERSION "0.4.7"
+#define ZCATCH_VERSION "0.4.8 BETA"
 
 /*
 	Tick