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authoroy <Tom_Adams@web.de>2011-12-30 22:47:26 +0100
committeroy <Tom_Adams@web.de>2011-12-30 22:47:26 +0100
commitccaec795675b92c36da77e8d1e42e176f60b4e21 (patch)
treef419d89982c87ab5f9f2a7e527a2e934dd708191 /src/game/server/gamecontext.h
parent11cc0e78d7d88edd01c0867e849c75d0e43be832 (diff)
downloadzcatch-ccaec795675b92c36da77e8d1e42e176f60b4e21.tar.gz
zcatch-ccaec795675b92c36da77e8d1e42e176f60b4e21.zip
made it possible to automatically swap teams between rounds
Diffstat (limited to 'src/game/server/gamecontext.h')
-rw-r--r--src/game/server/gamecontext.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h
index b899f2d8..fe07637e 100644
--- a/src/game/server/gamecontext.h
+++ b/src/game/server/gamecontext.h
@@ -143,6 +143,9 @@ public:
 	void CheckPureTuning();
 	void SendTuningParams(int ClientID);
 
+	//
+	void SwapTeams();
+
 	// engine events
 	virtual void OnInit();
 	virtual void OnConsoleInit();