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| author | Marius "Teelevision" Neugebauer <marius@teele.eu> | 2014-03-28 00:33:40 +0100 |
|---|---|---|
| committer | Marius "Teelevision" Neugebauer <marius@teele.eu> | 2014-03-28 00:33:40 +0100 |
| commit | 9e266f4c1dafdba5b562e46bba3eca9dfddb95f3 (patch) | |
| tree | 103759bae45803af69b6c04ea816b3e9080b7aa2 /src/game/server/gamecontext.h | |
| parent | 814138ac95e0f46702c02aba4bef722e08f903d3 (diff) | |
| download | zcatch-9e266f4c1dafdba5b562e46bba3eca9dfddb95f3.tar.gz zcatch-9e266f4c1dafdba5b562e46bba3eca9dfddb95f3.zip | |
anti-spray protection for some cases
Diffstat (limited to 'src/game/server/gamecontext.h')
| -rw-r--r-- | src/game/server/gamecontext.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h index 5d340613..27551ac8 100644 --- a/src/game/server/gamecontext.h +++ b/src/game/server/gamecontext.h @@ -127,7 +127,7 @@ public: // helper functions void CreateDamageInd(vec2 Pos, float AngleMod, int Amount); - void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage); + void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, bool limitVictims = false, const bool *victims = NULL); void CreateHammerHit(vec2 Pos); void CreatePlayerSpawn(vec2 Pos); void CreateDeath(vec2 Pos, int Who); |