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authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-03-28 00:33:40 +0100
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-03-28 00:33:40 +0100
commit9e266f4c1dafdba5b562e46bba3eca9dfddb95f3 (patch)
tree103759bae45803af69b6c04ea816b3e9080b7aa2 /src/game/server/gamecontext.h
parent814138ac95e0f46702c02aba4bef722e08f903d3 (diff)
downloadzcatch-9e266f4c1dafdba5b562e46bba3eca9dfddb95f3.tar.gz
zcatch-9e266f4c1dafdba5b562e46bba3eca9dfddb95f3.zip
anti-spray protection for some cases
Diffstat (limited to 'src/game/server/gamecontext.h')
-rw-r--r--src/game/server/gamecontext.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h
index 5d340613..27551ac8 100644
--- a/src/game/server/gamecontext.h
+++ b/src/game/server/gamecontext.h
@@ -127,7 +127,7 @@ public:
 
 	// helper functions
 	void CreateDamageInd(vec2 Pos, float AngleMod, int Amount);
-	void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage);
+	void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, bool limitVictims = false, const bool *victims = NULL);
 	void CreateHammerHit(vec2 Pos);
 	void CreatePlayerSpawn(vec2 Pos);
 	void CreateDeath(vec2 Pos, int Who);