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authoroy <Tom_Adams@web.de>2012-01-08 13:55:20 +0100
committeroy <Tom_Adams@web.de>2012-01-08 13:55:20 +0100
commit57a975f38e2021fa5a0c7581249003038690a7a3 (patch)
tree58f24125e253770049541490e68ab9739cdb1f95 /src/game/server/gamecontext.h
parenta9db705c1497044b32d5a722d484b275af92246a (diff)
downloadzcatch-57a975f38e2021fa5a0c7581249003038690a7a3.tar.gz
zcatch-57a975f38e2021fa5a0c7581249003038690a7a3.zip
added a server command to lock teams. Closes #831
Diffstat (limited to 'src/game/server/gamecontext.h')
-rw-r--r--src/game/server/gamecontext.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h
index fe07637e..559d1c0d 100644
--- a/src/game/server/gamecontext.h
+++ b/src/game/server/gamecontext.h
@@ -56,6 +56,7 @@ class CGameContext : public IGameServer
 	static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData);
 	static void ConSwapTeams(IConsole::IResult *pResult, void *pUserData);
 	static void ConShuffleTeams(IConsole::IResult *pResult, void *pUserData);
+	static void ConLockTeams(IConsole::IResult *pResult, void *pUserData);
 	static void ConAddVote(IConsole::IResult *pResult, void *pUserData);
 	static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData);
 	static void ConForceVote(IConsole::IResult *pResult, void *pUserData);
@@ -87,6 +88,8 @@ public:
 	// helper functions
 	class CCharacter *GetPlayerChar(int ClientID);
 
+	int m_LockTeams;
+
 	// voting
 	void StartVote(const char *pDesc, const char *pCommand, const char *pReason);
 	void EndVote();