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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-06 18:05:01 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-06 18:05:01 +0000 |
| commit | 12472ef7f405f5e8eb620059cbf95926a458538a (patch) | |
| tree | 712cc453e491ff46c96b48785a94093b1d17cb1f /src/game/server/gamecontext.cpp | |
| parent | d1b55351ccc2252917ad494b74bb6ad562df34ce (diff) | |
| download | zcatch-12472ef7f405f5e8eb620059cbf95926a458538a.tar.gz zcatch-12472ef7f405f5e8eb620059cbf95926a458538a.zip | |
major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks
Diffstat (limited to 'src/game/server/gamecontext.cpp')
| -rw-r--r-- | src/game/server/gamecontext.cpp | 26 |
1 files changed, 23 insertions, 3 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index fb426ad6..0cdd4227 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -171,7 +171,7 @@ void GAMECONTEXT::send_chat(int chatter_cid, int team, const char *text) } -void GAMECONTEXT::send_info(int who, int to_who) +void GAMECONTEXT::send_info(int who, int to_who, bool recordonly) { NETMSG_SV_SETINFO msg; msg.cid = who; @@ -180,9 +180,17 @@ void GAMECONTEXT::send_info(int who, int to_who) msg.use_custom_color = players[who]->use_custom_color; msg.color_body = players[who]->color_body; msg.color_feet = players[who]->color_feet; - msg.pack(MSGFLAG_VITAL); - server_send_msg(to_who); + if(recordonly) + { + msg.pack(MSGFLAG_NOSEND); + server_send_msg(to_who); + } + else + { + msg.pack(MSGFLAG_VITAL); + server_send_msg(to_who); + } } void GAMECONTEXT::send_emoticon(int cid, int emoticon) @@ -333,6 +341,18 @@ void GAMECONTEXT::tick() void GAMECONTEXT::snap(int client_id) { + // check if we are recording a demo + if(client_id == -1) + { + // we are recording, make sure that we set + // the info for all players all the time + for(int i = 0; i < MAX_CLIENTS; i++) + { + if(game.players[i]) + send_info(i, -1, true); + } + } + world.snap(client_id); controller->snap(client_id); events.snap(client_id); |