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authoroy <Tom_Adams@web.de>2011-01-19 18:27:50 +0100
committeroy <Tom_Adams@web.de>2011-01-19 18:27:50 +0100
commit19a9462fe88b2573ab9f24a2890d4affb2bdcf47 (patch)
tree699ea43000384716ef42843b2f2a7f33010f9a67 /src/game/server/gamecontext.cpp
parent7ca7c95bc0d29aca731838d9c404c038cbc15599 (diff)
downloadzcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.tar.gz
zcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.zip
removed double entity list in gameworld and cleaned up connected stuff
Diffstat (limited to 'src/game/server/gamecontext.cpp')
-rw-r--r--src/game/server/gamecontext.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 906b9801..063e3a00 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -125,10 +125,10 @@ void CGameContext::CreateExplosion(vec2 p, int Owner, int Weapon, bool NoDamage)
 	if (!NoDamage)
 	{
 		// deal damage
-		CCharacter *apEnts[64];
+		CCharacter *apEnts[MAX_CLIENTS];
 		float Radius = 135.0f;
 		float InnerRadius = 48.0f;
-		int Num = m_World.FindEntities(p, Radius, (CEntity**)apEnts, 64, NETOBJTYPE_CHARACTER);
+		int Num = m_World.FindEntities(p, Radius, (CEntity**)apEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
 		for(int i = 0; i < Num; i++)
 		{
 			vec2 Diff = apEnts[i]->m_Pos - p;